Lea13 The Lost Garden of Sundarya Lahari by 12 noon, visit here: http://maps.secondlife.com/secondlife/LEA13/128/128/2
(Xin at The Lost Garden of Sundarya
(me exploring the pod area)
Today I had notice LEA made a great events schedule board at the main landing where you can easily see where you might was to explore and do direct teleports to various LEA exhibits. Then I hopped over to LEA 13 by Xineohp Guisse which will officially open tomorrow. Xineohp was there, so of course I asked if I could take a pic then. I was very impressed and pleased with what I saw and asked a few questions. Xineohp Guisse provided a story book with a note card and info. The book with beautiful pics of the build and storyline and note says in part:
"For the SecondLife LEA round 6 2014, I present to you Chapter One of my 5-month long build - The {Lost} Garden Of Sundarya Lahari.
=====; {THE STORY}
According to myths, the Ancients discovered a botanical species; a kind of reed that was capable of resonating a sound frequency when touched. The Ancients harvested these reeds and created a meditative and spiritual garden.
Quite by accident, the Ancients also discovered a symbiotic creature to the reeds; which they named the Pentapuss. The Pentapuss has the same form and biological structure as the reeds, and fed off the soundwaves made by the reeds. In doing so, their movements amongst the reeds nurtured the growth of the reeds to maturity.
The Ancients built BioPods and BioSpheres; to nurture these reeds and the young, juvenile pentapussies. They built contemplative Elemental pods at the Chamber of the Ancients, to observe these creatures and plants. They built a music chamber, where they can physically interact with the reeds......
=====; {ABOUT THE BUILD - THE TECHNICAL GEEKY STUFF}
The build is based on live sampling of my cello "plucking". Each "reed" in the build, upon collision, produces a specific note.
The build is made up of two chambers on two towers:
1. An interactive chamber where avatars can move around, collide with the reeds and make their own music.
2.The main chamber; where the musical notes are being produced in a total unstructured fashion by the random collision of the creatures "the pentapuss". The creatures move/dance in an absolute random algorithm and upon collision with the reeds, the reeds produces the sound of a single note. Being executed in a completely random fashion, a musical score is created that is ever-changing and evolving... never the same.
Resonant sounds/notes are produced when two notes are simultaneously struck.
The beauty of the build is how one can discover an evolution in music, made totally in a random algorithm, given a full pentatonic scale (via the sounds produced on a cello).
=====t; {DEDICATIONS AND THANKS}
No comments:
Post a Comment